105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Networking;
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public class HttpRestful : MonoBehaviour
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{
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public void Get(string url, Action<bool, string> actionResult = null)
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{
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StartCoroutine(_Get(url, actionResult));
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}
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private IEnumerator _Get(string url, Action<bool, string> action)
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{
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using (UnityWebRequest request = UnityWebRequest.Get(url))
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{
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// 发送请求并等待结果
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yield return request.SendWebRequest();
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string result = "";
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bool isSuccess = false;
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// 检查请求结果(包含Aborted状态的单独处理)
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switch (request.result)
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{
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case UnityWebRequest.Result.Success:
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result = request.downloadHandler.text;
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isSuccess = true;
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break;
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case UnityWebRequest.Result.ConnectionError:
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result = $"连接错误: {request.error}";
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isSuccess = false;
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break;
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case UnityWebRequest.Result.ProtocolError:
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result = $"协议错误: {request.error} (状态码: {(int)request.responseCode})";
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isSuccess = false;
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break;
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case UnityWebRequest.Result.DataProcessingError:
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result = $"数据处理错误: {request.error}";
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isSuccess = false;
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break;
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case UnityWebRequest.Result.InProgress:
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result = "请求仍在进行中(未完成)";
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isSuccess = false;
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break;
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}
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// 调用回调
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action?.Invoke(isSuccess, result);
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}
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}
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public void Post(string url, string form, Action<bool, DownloadHandler> callBack, string Header = null, string HeaderValue = null, int timeOut = 3)
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{
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StartCoroutine(_Post(url, form, callBack, Header, HeaderValue, timeOut));
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}
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private IEnumerator _Post(string url, string jsonForm, Action<bool, DownloadHandler> callBack,
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string Header = null, string HeaderValue = null, int timeOut = 3)
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{
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Debug.Log(jsonForm);
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// 创建POST请求
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using UnityWebRequest webRequest = new UnityWebRequest(url, "POST");
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//// 将JSON字符串转换为字节数组
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byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonForm);
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//// 设置上传处理器
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webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw);
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// 设置下载处理器
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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// 设置JSON内容类型
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webRequest.SetRequestHeader("Content-Type", "application/json;charset=utf-8"); // 关键:指定字符集
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webRequest.SetRequestHeader("accept", "application/json");
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// 设置超时时间(毫秒)
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webRequest.timeout = timeOut * 1000;
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// 添加自定义头信息
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if (!string.IsNullOrEmpty(Header) && !string.IsNullOrEmpty(HeaderValue))
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{
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webRequest.SetRequestHeader(Header, HeaderValue);
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}
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// 发送请求并等待响应
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yield return webRequest.SendWebRequest();
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// 处理响应结果
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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string errorDetails = $"请求错误: {webRequest.error}\n" +
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$"状态码: {(int)webRequest.responseCode}\n" +
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$"服务器返回内容: {webRequest.downloadHandler?.text}"; // 服务器可能返回具体错误原因
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Debug.LogError(errorDetails);
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callBack?.Invoke(false, webRequest.downloadHandler);
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}
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else
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{
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callBack?.Invoke(true, webRequest.downloadHandler);
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}
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//// 释放资源
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webRequest.uploadHandler.Dispose();
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}
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} |