44 lines
1.5 KiB
C#

#define Graph_And_Chart_PRO
using UnityEngine;
using ChartAndGraph;
using System.Collections;
public class CurveAnimation : MonoBehaviour
{
void Start ()
{
GraphChartBase graph = GetComponent<GraphChartBase>();
if (graph != null)
{
graph.Scrollable = false;
graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings
graph.DataSource.StartBatch();
graph.DataSource.ClearCategory("Player 1");
graph.DataSource.ClearAndMakeBezierCurve("Player 2");
for (int i = 0; i <5; i++)
{
graph.DataSource.AddPointToCategory("Player 1",i*5,Random.value*10f + 20f);
if (i == 0)
graph.DataSource.SetCurveInitialPoint("Player 2",i*5, Random.value * 10f + 10f);
else
graph.DataSource.AddLinearCurveToCategory("Player 2",
new DoubleVector2(i*5 , Random.value * 10f + 10f));
}
graph.DataSource.MakeCurveCategorySmooth("Player 2");
graph.DataSource.EndBatch();
graph.DataSource.AnimateCurve("Player 2", 1.0f);
}
// StartCoroutine(ClearAll());
}
IEnumerator ClearAll()
{
yield return new WaitForSeconds(5f);
GraphChartBase graph = GetComponent<GraphChartBase>();
graph.DataSource.Clear();
}
}