35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
/// <summary>
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///********************************************************
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/// 脚本功能:转换平台为HTC
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/// 创建人: GD
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/// 创建时间: 2023/09/20 18:38
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///********************************************************
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/// </summary>
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using UnityEngine;
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namespace ZXKFramework
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{
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public class AdapterVR : IAdapter
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{
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public void Init()
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{
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switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
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{
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case "Main":
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Debug.Log("当前操作方式:VR");
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YiLiao.Main.GameManager.Instance.playerManager.Init(OperatingType.VR);
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break;
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case "JingMaiLiuZhiZhen":
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{
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GameObject canvasObj = YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.transform.FindFirst<Canvas>("Canvas_VRFP").gameObject;
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canvasObj.SetActive(true);
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YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.uiManager.Init(canvasObj, null);
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YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.playerManager.Init(OperatingType.VR);
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YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.interactionManager.Init(OperatingType.VR);
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}
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break;
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}
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}
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}
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}
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