26 lines
684 B
C#

using UnityEditor;
using UnityEngine.UI;
using ZXKFramework;
namespace YiLiao.Main
{
public class TitlePanel : UIBase
{
Text titleText;
public override string GroupName => "TitlePanel";
public override string Name => "TitlePanel";
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
titleText = transform.FindFirst<Text>("TitleText");
}
public void SetTitle(string name)
{
titleText.text = name;
}
public override void Show()
{
base.Show();
titleText.text = "静脉输液(留置针)虚拟仿真训练系统";
}
}
}