602 lines
25 KiB
C#

#define Graph_And_Chart_PRO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace ChartAndGraph
{
public class WorldSpaceGraphChart : GraphChartBase
{
List<DoubleVector4> mClipped = new List<DoubleVector4>();
List<Vector4> mTransformed = new List<Vector4>();
private StringBuilder mRealtimeStringBuilder = new StringBuilder();
protected Dictionary<string, List<BillboardText>> m3DTexts = new Dictionary<string, List<BillboardText>>();
private float totalDepth = 0f;
GameObject mEmptyPointPrefab = null;
/// <summary>
/// If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera
/// </summary>
[SerializeField]
[Tooltip("If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera")]
private Camera textCamera;
/// <summary>
/// If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera
/// </summary>
public Camera TextCamera
{
get { return textCamera; }
set
{
textCamera = value;
OnPropertyUpdated();
}
}
/// <summary>
/// The distance from the camera at which the text is at it's original size.
/// </summary>
[SerializeField]
[Tooltip("The distance from the camera at which the text is at it's original size")]
private float textIdleDistance = 20f;
/// <summary>
/// The distance from the camera at which the text is at it's original size.
/// </summary>
public float TextIdleDistance
{
get { return textIdleDistance; }
set
{
textIdleDistance = value;
OnPropertyUpdated();
}
}
protected override Camera TextCameraLink
{
get
{
return TextCamera;
}
}
protected override float TextIdleDistanceLink
{
get
{
return TextIdleDistance;
}
}
protected override float TotalDepthLink
{
get
{
return totalDepth;
}
}
public override bool IsCanvas
{
get
{
return false;
}
}
public override bool SupportRealtimeGeneration
{
get
{
return false;
}
}
protected override void OnPropertyUpdated()
{
base.OnPropertyUpdated();
Invalidate();
}
private GameObject CreatePointObject(GraphData.CategoryData data)
{
GameObject prefab = data.DotPrefab;
if(prefab == null)
{
if (mEmptyPointPrefab == null)
mEmptyPointPrefab = (GameObject)Resources.Load("Chart And Graph/SelectHandle");
prefab = mEmptyPointPrefab;
}
GameObject obj = GameObject.Instantiate(prefab);
ChartCommon.HideObject(obj, hideHierarchy);
if (obj.GetComponent<ChartItem>() == null)
obj.AddComponent<ChartItem>();
obj.transform.SetParent(transform);
obj.transform.localScale = new Vector3(1f, 1f, 1f);
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
return obj;
}
private FillPathGenerator CreateFillObject(GraphData.CategoryData data)
{
GameObject obj = GameObject.Instantiate(data.FillPrefab.gameObject);
ChartCommon.HideObject(obj, hideHierarchy);
FillPathGenerator fill = obj.GetComponent<FillPathGenerator>();
if (obj.GetComponent<ChartItem>() == null)
obj.AddComponent<ChartItem>();
obj.transform.SetParent(transform);
obj.transform.localScale = new Vector3(1f, 1f, 1f);
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
return fill;
}
private PathGenerator CreateLineObject(GraphData.CategoryData data)
{
GameObject obj = GameObject.Instantiate(data.LinePrefab.gameObject);
ChartCommon.HideObject(obj, hideHierarchy);
PathGenerator lines = obj.GetComponent<PathGenerator>();
if (obj.GetComponent<ChartItem>() == null)
obj.AddComponent<ChartItem>();
obj.transform.SetParent(transform);
obj.transform.localScale = new Vector3(1f, 1f, 1f);
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
return lines;
}
protected override void OnNonHoverted()
{
base.OnNonHoverted();
foreach (BillboardText t in mActiveTexts)
{
if (t.UIText == null)
continue;
foreach (ChartItemEffect effect in t.UIText.GetComponents<ChartItemEffect>())
effect.TriggerOut(false);
}
mActiveTexts.Clear();
if (NonHovered != null)
NonHovered.Invoke();
}
protected override double GetCategoryDepth(string category)
{
var cat = ((IInternalGraphData)Data).Categories.Where(x => x.Name == category).FirstOrDefault();
if (cat == null)
return 0.0;
return cat.Depth;
}
protected override void OnItemHoverted(object userData)
{
base.OnItemHoverted(userData);
GraphEventArgs args = userData as GraphEventArgs;
if (args == null)
return;
foreach (BillboardText t in mActiveTexts)
{
if (t.UIText == null)
continue;
foreach (ChartItemEffect effect in t.UIText.GetComponents<ChartItemEffect>())
effect.TriggerOut(false);
}
mActiveTexts.Clear();
List<BillboardText> catgoryTexts;
if (m3DTexts.TryGetValue(args.Category, out catgoryTexts))
{
if (args.Index < catgoryTexts.Count)
{
BillboardText b = catgoryTexts[args.Index];
mActiveTexts.Add(b);
GameObject t = b.UIText;
if (t != null)
{
foreach (ChartItemEffect effect in t.GetComponents<ChartItemEffect>())
effect.TriggerIn(false);
}
}
}
}
void AddBillboardText(string cat, BillboardText text)
{
List<BillboardText> addTo;
if (m3DTexts.TryGetValue(cat, out addTo) == false)
{
addTo = new List<BillboardText>();
m3DTexts.Add(cat, addTo);
}
addTo.Add(text);
}
protected override void ClearChart()
{
base.ClearChart();
m3DTexts.Clear();
mActiveTexts.Clear();
}
public override void ClearCache()
{
}
public override void GenerateRealtime()
{
base.GenerateRealtime();
Debug.Log("realtime graph updates are not yet supported for 3d graphs");
}
protected override void ViewPortionChanged()
{
Invalidate();
}
public override void InternalGenerateChart()
{
if (gameObject.activeInHierarchy == false)
return;
base.InternalGenerateChart();
ClearChart();
if (Data == null)
return;
double minX = ((IInternalGraphData)Data).GetMinValue(0, false);
double minY = ((IInternalGraphData)Data).GetMinValue(1, false);
double maxX = ((IInternalGraphData)Data).GetMaxValue(0, false);
double maxY = ((IInternalGraphData)Data).GetMaxValue(1, false);
double xScroll = GetScrollOffset(0);
double yScroll = GetScrollOffset(1);
double xSize = maxX - minX;
double ySize = maxY - minY;
double xOut = minX + xScroll + xSize;
double yOut = minY + yScroll + ySize;
DoubleVector3 min = new DoubleVector3(xScroll + minX, yScroll + minY);
DoubleVector3 max = new DoubleVector3(xOut, yOut);
Rect viewRect = new Rect(0f, 0f, widthRatio, heightRatio);
int index = 0;
int total = ((IInternalGraphData)Data).TotalCategories + 1;
double positiveDepth = 0f;
double maxThickness = 0f;
bool edit = false;
m3DTexts.Clear();
mActiveTexts.Clear();
foreach (GraphData.CategoryData data in ((IInternalGraphData)Data).Categories)
{
mClipped.Clear();
maxThickness = Math.Max(data.LineThickness, maxThickness);
DoubleVector3[] points = data.getPoints().ToArray();
Rect uv;
int refrenceIndex = ClipPoints(points, mClipped, out uv);
TransformPoints(mClipped, mTransformed, viewRect, min, max);
if (points.Length == 0 && ChartCommon.IsInEditMode)
{
edit = true;
int tmpIndex = total - 1 - index;
float y1 = (((float)tmpIndex) / (float)total);
float y2 = (((float)tmpIndex + 1) / (float)total);
DoubleVector3 pos1 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0f, y1,-1f)).ToDoubleVector3();
DoubleVector3 pos2 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(0.5f, y2, -1f)).ToDoubleVector3();
DoubleVector3 pos3 = ChartCommon.interpolateInRect(viewRect, new DoubleVector3(1f, y1, -1f)).ToDoubleVector3();
points = new DoubleVector3[] { pos1, pos2, pos3 };
mTransformed.AddRange(points.Select(x => (Vector4)x.ToVector3()));
index++;
}
/*if (data.FillMaterial != null)
{
CanvasLines fill = CreateDataObject(data);
fill.material = data.FillMaterial;
fill.SetLines(list);
fill.MakeFillRender(viewRect, data.StetchFill);
}*/
if (data.Depth > 0)
positiveDepth = Math.Max(positiveDepth, data.Depth);
// if (data.DotPrefab != null)
//{
float minViewX = Math.Min(viewRect.xMin, viewRect.xMax);
float maxViewX = Math.Max(viewRect.xMin, viewRect.xMax);
float minViewY = Math.Min(viewRect.yMin, viewRect.yMax);
float maxViewY = Math.Max(viewRect.yMin, viewRect.yMax);
for (int i = 0; i < mTransformed.Count; i++)
{
float transX = mTransformed[i].x;
float transY = mTransformed[i].y;
if (minViewX > transX || maxViewX < transX)
continue;
if (minViewY > transY || maxViewY < transY)
continue;
DoubleVector3 pointValue = points[i];
if (edit == false)
pointValue = Data.GetPoint(data.Name, i +refrenceIndex);
string xFormat = StringFromAxisFormat(pointValue, mHorizontalAxis,true);
string yFormat = StringFromAxisFormat(pointValue, mVerticalAxis, false);
GraphEventArgs args = new GraphEventArgs(i, (mTransformed[i] + new Vector4(0f, 0f, (float)data.Depth)), pointValue.ToDoubleVector2(), (float)pointValue.z, data.Name, xFormat, yFormat);
GameObject point = CreatePointObject(data);
ChartItemEvents[] events = point.GetComponentsInChildren<ChartItemEvents>();
for (int j = 0; j < events.Length; ++j)
{
if (events[j] == null)
continue;
InternalItemEvents comp = (InternalItemEvents)events[j];
comp.Parent = this;
comp.UserData = args;
}
double pointSize = mTransformed[i].w * data.PointSize;
if (pointSize < 0f)
pointSize = data.PointSize;
point.transform.localScale = new DoubleVector3(pointSize, pointSize, pointSize).ToVector3();
if (data.PointMaterial != null)
{
Renderer rend = point.GetComponent<Renderer>();
if (rend != null)
rend.material = data.PointMaterial;
ChartMaterialController controller = point.GetComponent<ChartMaterialController>();
if (controller != null && controller.Materials != null)
{
Color hover = controller.Materials.Hover;
Color selected = controller.Materials.Selected;
controller.Materials = new ChartDynamicMaterial(data.PointMaterial, hover, selected);
}
}
DoubleVector3 position = new DoubleVector3(mTransformed[i]);
position.z = data.Depth;
point.transform.localPosition = position.ToVector3();
if (mItemLabels != null && mItemLabels.isActiveAndEnabled)
{
Vector3 labelPos = (new DoubleVector3(mTransformed[i]) + new DoubleVector3(mItemLabels.Location.Breadth, mItemLabels.Seperation, mItemLabels.Location.Depth + data.Depth)).ToVector3();
if (mItemLabels.Alignment == ChartLabelAlignment.Base)
labelPos.y -= (float)mTransformed[i].y;
FormatItem(mRealtimeStringBuilder, xFormat, yFormat);
string formatted = mRealtimeStringBuilder.ToString();
string toSet = mItemLabels.TextFormat.Format(formatted, data.Name, "");
BillboardText billboard = ChartCommon.CreateBillboardText(null,mItemLabels.TextPrefab, transform, toSet, labelPos.x, labelPos.y, labelPos.z, 0f, null, hideHierarchy, mItemLabels.FontSize, mItemLabels.FontSharpness);
TextController.AddText(billboard);
AddBillboardText(data.Name, billboard);
}
}
//}
for (int i = 0; i < mTransformed.Count; i++)
{
var t = mTransformed[i];
t.z = 0f;
t.w = 0f;
mTransformed[i]= t;
}
Vector3[] floatPoints = mTransformed.Select(x => (Vector3)x).ToArray();
if (floatPoints.Length >= 2)
{
Vector2 res;
float maxF = Math.Max(floatPoints[0].y, floatPoints[1].y);
float minF = Math.Min(floatPoints[0].y, floatPoints[1].y);
float firstX = viewRect.x;
float secondX = viewRect.x + viewRect.width;
if(min.x >max.x)
{
float tmp = firstX;
firstX = secondX;
secondX = tmp;
}
if (ChartCommon.SegmentIntersection(floatPoints[0],floatPoints[1], new Vector3(firstX, maxF, 0f), new Vector3(firstX, minF, 0f),out res))
{
floatPoints[0] = res;
}
Vector3 last = floatPoints[floatPoints.Length - 1];
Vector3 secondLast = floatPoints[floatPoints.Length - 2];
maxF = Math.Max(last.y, secondLast.y);
minF = Math.Min(last.y, secondLast.y);
if (ChartCommon.SegmentIntersection(last,secondLast, new Vector3(secondX, maxF, 0f), new Vector3(secondX, minF, 0f), out res))
{
floatPoints[floatPoints.Length - 1] = res;
}
}
List<List<Vector3>> clippedLines = new List<List<Vector3>>(8);
List<List<Vector3>> fillClippedLines = new List<List<Vector3>>(8);
List<Vector3> current = null;
List<Vector3> currentFill = null;
for (int i = 1; i < floatPoints.Length; i++)
{
Vector3 v1 = floatPoints[i - 1];
Vector3 v2 = floatPoints[i];
bool last = i == floatPoints.Length - 1;
if ((v1.y < minViewY && v2.y < minViewY))
{
continue;
}
if(currentFill == null)
{
currentFill = new List<Vector3>(30);
fillClippedLines.Add(currentFill);
}
if ((v1.y > maxViewY && v2.y > maxViewY))
{
currentFill.Add(new Vector3(v1.x, maxViewY, v1.z));
if(last)
currentFill.Add(new Vector3(v2.x, maxViewY, v2.z));
continue;
}
if (current == null)
{
current = new List<Vector3>(30);
clippedLines.Add(current);
}
if ((v1.y >= minViewY && v2.y >= minViewY) && (v1.y <= maxViewY && v2.y <= maxViewY))
{
current.Add(v1);
currentFill.Add(v1);
if (last)
{
current.Add(v2);
currentFill.Add(v2);
}
continue;
}
if (v1.y <= minViewY)
{
var v = ChartCommon.LineCrossing(v1, v2, minViewY);
current.Add(v);
currentFill.Add(v);
}
else
{
if (v1.y >= maxViewY)
{
var v = ChartCommon.LineCrossing(v1, v2, maxViewY);
current.Add(v);
currentFill.Add(new Vector3(v1.x, maxViewY, v1.z));
currentFill.Add(v);
}
else
{
current.Add(v1);
currentFill.Add(v1);
}
}
if (v2.y <= minViewY)
{
var v = ChartCommon.LineCrossing(v1, v2, minViewY);
current.Add(v);
currentFill.Add(v);
currentFill = null;
}
else
{
if (v2.y >= maxViewY)
{
var v = ChartCommon.LineCrossing(v1, v2, maxViewY);
current.Add(v);
currentFill.Add(v);
if(last)
currentFill.Add(new Vector3(v2.x, maxViewY, v2.z));
}
else
{
current.Add(v2);
if(last)
currentFill.Add(v2);
}
}
current = null;
}
if (data.LinePrefab != null)
{
for (int i = 0; i < clippedLines.Count; i++)
{
if (clippedLines[i].Count == 0)
continue;
PathGenerator lines = CreateLineObject(data);
// float tiling = 1f;
if (data.LineTiling.EnableTiling == true && data.LineTiling.TileFactor > 0f)
{
float length = 0f;
for (int j = 1; j < mTransformed.Count; j++)
length += (float)(((Vector3)mTransformed[j - 1]) - (Vector3)mTransformed[j]).magnitude;
// tiling = length / data.LineTiling.TileFactor;
}
lines.Generator(clippedLines[i].ToArray(), (float)data.LineThickness, false);
Vector3 tmp = lines.transform.localPosition;
tmp.z = (float)data.Depth;
lines.transform.localPosition = tmp;
if (data.LineMaterial != null)
{
Renderer rend = lines.GetComponent<Renderer>();
if (rend != null)
rend.material = data.LineMaterial;
ChartMaterialController controller = lines.GetComponent<ChartMaterialController>();
if (controller != null && controller.Materials != null)
{
Color hover = controller.Materials.Hover;
Color selected = controller.Materials.Selected;
controller.Materials = new ChartDynamicMaterial(data.LineMaterial, hover, selected);
}
}
}
}
totalDepth = (float)(positiveDepth + maxThickness*2f);
if (data.FillPrefab != null)
{
for (int i = 0; i < fillClippedLines.Count; i++)
{
if (fillClippedLines[i].Count == 0)
continue;
FillPathGenerator fill = CreateFillObject(data);
Vector3 tmp = fill.transform.localPosition;
tmp.z = (float)data.Depth;
fill.transform.localPosition = tmp;
if (data.LinePrefab == null || !(data.LinePrefab is SmoothPathGenerator))
{
fill.SetLineSmoothing(false, 0, 0f);
}
else
{
SmoothPathGenerator smooth = ((SmoothPathGenerator)data.LinePrefab);
fill.SetLineSmoothing(true, smooth.JointSmoothing, smooth.JointSize);
}
fill.SetGraphBounds(viewRect.yMin, viewRect.yMax);
fill.SetStrechFill(data.StetchFill);
fill.Generator(fillClippedLines[i].ToArray(), (float)data.LineThickness * 1.01f, false);
if (data.FillMaterial != null)
{
Renderer rend = fill.GetComponent<Renderer>();
if (rend != null)
rend.material = data.FillMaterial;
ChartMaterialController controller = fill.GetComponent<ChartMaterialController>();
if (controller != null && controller.Materials != null)
{
Color hover = controller.Materials.Hover;
Color selected = controller.Materials.Selected;
controller.Materials = new ChartDynamicMaterial(data.FillMaterial, hover, selected);
}
}
}
}
}
GenerateAxis(true);
}
internal override void SetAsMixedSeries()
{
throw new NotImplementedException();
}
}
}