62 lines
2.0 KiB
C#

#define Graph_And_Chart_PRO
#if PLAYMAKER
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[Title("Set Value - Radar Chart")]
[ActionCategory("Graph and Chart")]
[Tooltip("Sets the value of a category and group")]
public class SetValueRadarAction : FsmStateAction
{
[Tooltip("The chart object to perform the operation on")]
public FsmOwnerDefault ChartObject;
[Tooltip("The Name of the group")]
public FsmString CategoryName;
[Tooltip("The Name of the new category.")]
public FsmString GroupName;
[Tooltip("The Value to set")]
public FsmFloat Value;
public override void Reset()
{
GroupName = "";
CategoryName = "";
Value = 1f;
}
public override string ErrorCheck()
{
GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
if (ChartObject == null || checkObject == null)
return "Chart object cannot be null";
if (checkObject.GetComponent<RadarChart>() == null)
return "Object must be a either a radar";
if (GroupName.Value == "" || GroupName.Value == null)
return "GroupName name cannot be null or empty";
if (CategoryName.Value == "" || CategoryName.Value == null)
return "CategoryName name cannot be null or empty";
return null;
}
public override void OnEnter()
{
string check = ErrorCheck();
if (check != null)
{
Debug.LogError(check);
return;
}
GameObject obj = Fsm.GetOwnerDefaultTarget(ChartObject);
var chart = obj.GetComponent<RadarChart>();
chart.DataSource.SetValue(CategoryName.Value, GroupName.Value, Value.Value);
Finish();
}
}
}
#endif