69 lines
2.4 KiB
C#

#define Graph_And_Chart_PRO
#if PLAYMAKER
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[Title("Add Group")]
[ActionCategory("Graph and Chart")]
[Tooltip("Adds a group to a bar or radar chart")]
public class AddGroupAction : FsmStateAction
{
[Tooltip("The chart object to perform the operation on")]
public FsmOwnerDefault ChartObject;
[Tooltip("The Name of the new group. A chart object cannot have duplicate group names")]
public FsmString GroupName;
[Tooltip("If true , and a group with the same name already exist in the chart , then no error is generated")]
public FsmBool AddOnlyIfMissing;
public override void Reset()
{
GroupName = "";
AddOnlyIfMissing = true;
}
public override string ErrorCheck()
{
GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
if (ChartObject == null || checkObject == null)
return "Chart object cannot be null";
if (checkObject.GetComponent<RadarChart>() == null && checkObject.GetComponent<BarChart>() == null)
return "Object must be a either a radar chart or bar chart";
if (GroupName.Value == "" || GroupName.Value == null)
return "GroupName name cannot be null or empty";
return null;
}
public override void OnEnter()
{
string check = ErrorCheck();
if (check != null)
{
Debug.LogError(check);
return;
}
GameObject obj = Fsm.GetOwnerDefaultTarget(ChartObject);
var chart = obj.GetComponent<BarChart>();
if (chart != null)
{
if(AddOnlyIfMissing.Value == false || chart.DataSource.HasGroup(GroupName.Value))
chart.DataSource.AddGroup(GroupName.Value);
}
else
{
RadarChart radar = obj.GetComponent<RadarChart>();
if (radar != null)
{
if (AddOnlyIfMissing.Value == false || radar.DataSource.HasGroup(GroupName.Value) == false)
radar.DataSource.AddGroup(GroupName.Value);
}
}
Finish();
}
}
}
#endif