2025-09-24 19:24:19 +08:00

35 lines
744 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
/// <summary>
/// 语音转文字
/// </summary>
public class STT : MonoBehaviour
{
/// <summary>
/// 语音识别api地址
/// </summary>
[SerializeField] protected string m_SpeechRecognizeURL = String.Empty;
/// <summary>
/// 计算方法调用的时间
/// </summary>
[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
/// <summary>
/// 语音识别
/// </summary>
public virtual void StartSpeechToText(Action<string> _callback)
{
}
/// <summary>
/// 结束语音识别
/// </summary>
public virtual void StopSpeechToText(Action<string> _callback)
{
}
}