2025-09-24 19:24:19 +08:00

32 lines
651 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ChatSetting
{
/// <summary>
/// 聊天模型
/// </summary>
[Header("根据需要挂载不同的llm脚本")]
[SerializeField] public LLM m_ChatModel;
/// <summary>
/// 语音合成服务
/// </summary>
[Header("语音合成脚本")]
public TTS m_TextToSpeech;
/// <summary>
/// 语音识别服务
/// </summary>
[Header("语音识别脚本")]
public STT m_SpeechToText;
/// <summary>
/// 实时语音识别服务
/// </summary>
[Header("实时语音识别脚本")]
public STT m_RealtimeSpeechToText;
}