67 lines
2.1 KiB
C#

using FSM;
using System.Buffers;
using UnityEngine;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class JieShiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入解释状态");
fsm.ShowCamera("JieShi_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Show("男护士文字位置");
fsm.ShowSpeakPanel(new Vector3(715f, 45f),
"先生,您好。一会需要给您的宠物实施导尿术,最主要目的是建立一个将尿液排出的通道,解除它膀胱过度膨胀的危险。我们已经给您的宠物进行了深度镇静和镇痛,您别太担心。我们会尽量轻一点",
"导尿术", 2, 1, SpeakAction);
}
private void SpeakAction(int arg1, string arg2)
{
switch (arg1)
{
case 0:
fsm.AddScore(0, 0);
break;
case 1:
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(5, 0);
}
break;
case 2:
fsm.AddScore(0, 0, true);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
break;
default:
break;
}
fsm.PlayClip("JieShi_TimeLine", () =>
{
Game.Instance.sound.StopBGM();
fsm.PlayClip("好的_TimeLine", () =>
{
fsm.Hide("男护士文字位置");
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.Hide("男护士文字位置");
fsm.nextState = false;
}
}
}