590 lines
20 KiB
C#

#define Graph_And_Chart_PRO
using System;
using ChartAndGraph.DataSource;
using UnityEngine;
using System.Collections.Generic;
using ChartAndGraph.Exceptions;
using System.Linq;
namespace ChartAndGraph
{
/// <summary>
/// data source for bar charts
/// </summary>
[Serializable]
public class BarData : AbstractChartData,IInternalBarData, IChartData
{
[Serializable]
class CategoryData
{
public string Name;
public ChartDynamicMaterial Materials;
}
[Serializable]
class DataEntry
{
public string GroupName;
public string ColumnName;
public double Amount;
}
private ChartSparseDataSource mDataSource = new ChartSparseDataSource();
ChartSparseDataSource IInternalBarData.InternalDataSource { get { return mDataSource; } }
[SerializeField]
private CategoryData[] mCategories = new CategoryData[0];
[SerializeField]
private string[] mGroups = new string[0];
[SerializeField]
private DataEntry[] mData = new DataEntry[0];
public event Action ProperyUpdated;
protected void RaisePropertyUpdated()
{
if (ProperyUpdated != null)
ProperyUpdated();
}
/// <summary>
/// the number of categories in the data source
/// </summary>
public int TotalCategories { get { return mDataSource.Columns.Count; } }
/// <summary>
/// the number of groups in the data source
/// </summary>
public int TotalGroups { get { return mDataSource.Rows.Count; } }
/// <summary>
/// set this to true to automatically detect the highest bar value int the chart. This value will be used to scale all other bars
/// </summary>
[SerializeField]
private bool automaticMaxValue = true;
public void Update()
{
}
/// <summary>
/// renames a category. throw an exception on error
/// </summary>
/// <param name="prevName"></param>
/// <param name="newName"></param>
public void RenameCategory(string prevName,string newName)
{
mDataSource.Columns[prevName].Name = newName;
RaisePropertyUpdated();
}
/// <summary>
/// renames a group. throw an exception on error
/// </summary>
/// <param name="prevName"></param>
/// <param name="newName"></param>
public void RenameGroup(string prevName,string newName)
{
mDataSource.Rows[prevName].Name = newName;
RaisePropertyUpdated();
}
/// <summary>
/// set this to true to automatically detect the highest bar value int the chart. This value will be used to scale all other bars
/// </summary>
public bool AutomaticMaxValue
{
get { return automaticMaxValue; }
set
{
automaticMaxValue = value;
RaisePropertyUpdated();
}
}
/// <summary>
/// Mannualy set the maximum value , all bars will be scaled based on this value. If a bar value is larger than this value it will be clamped
/// Note: set AutomaticMaxValue to false in order to use this field
/// </summary>
[SerializeField]
private double maxValue = 10;
/// <summary>
/// Mannualy set the maximum value , all bars will be scaled based on this value. If a bar value is larger than this value it will be clamped
/// Note: set AutomaticMaxValue to false in order to use this field
/// </summary>
public double MaxValue
{
get { return maxValue; }
set
{
maxValue = value;
RaisePropertyUpdated();
}
}
public bool HasGroup(string groupName)
{
try
{
var row = mDataSource.Rows[groupName];
if (row != null)
return true;
}
catch
{
}
return false;
}
public bool HasCategory(string category)
{
try
{
var col = mDataSource.Columns[category];
if (col != null)
return true;
}
catch
{
}
return false;
}
/// <summary>
/// set this to true to automatically detect the lowest bar value int the chart. This value will be used to scale all other bars
/// </summary>
[SerializeField]
private bool automaticMinValue = false;
/// <summary>
/// set this to true to automatically detect the lowest bar value int the chart. This value will be used to scale all other bars
/// </summary>
public bool AutomaticMinValue
{
get { return automaticMinValue; }
set
{
automaticMinValue = value;
RaisePropertyUpdated();
}
}
/// <summary>
/// Mannualy set the minimum value , all bars will be scaled based on this value. If a bar value is larger than this value it will be clamped
/// Note: set AutomaticMinValue to false in order to use this field
/// </summary>
[SerializeField]
private double minValue = 0;
/// <summary>
/// Mannualy set the minimum value , all bars will be scaled based on this value. If a bar value is larger than this value it will be clamped
/// Note: set AutomaticMinValue to false in order to use this field
/// </summary>
public double MinValue
{
get { return minValue; }
set
{
minValue = value;
RaisePropertyUpdated();
}
}
void IInternalBarData.Update()
{
UpdateSliders();
}
/// <summary>
/// call this to suspend chart redrawing while updating the data of the chart
/// </summary>
public void StartBatch()
{
mDataSource.SuspendEvents = true;
}
/// <summary>
/// call this after StartBatch , this will apply all the changed made between the StartBatch call to this call
/// </summary>
public void EndBatch()
{
mDataSource.SuspendEvents = false;
}
public double GetMinValue()
{
double min = MinValue;
double? rawMin = mDataSource.getRawMinValue();
if (AutomaticMinValue && rawMin.HasValue)
min = rawMin.Value;
return min;
}
public double GetMaxValue()
{
double max = MaxValue;
double? rawMax = mDataSource.getRawMaxValue();
if (AutomaticMaxValue && rawMax.HasValue)
max = rawMax.Value;
return max;
}
public string GetCategoryName(int index)
{
return mDataSource.Columns[index].Name;
}
public string GetGroupName(int index)
{
return mDataSource.Rows[index].Name;
}
/// <summary>
/// used intenally , do not call
/// </summary>
/// <param name="cats"></param>
public object[] StoreAllCategoriesinOrder()
{
return mCategories.ToArray();
}
public void OnBeforeSerialize()
{
int totalColumns = mDataSource.Columns.Count;
mCategories = new CategoryData[totalColumns];
for (int i = 0; i < totalColumns; i++)
{
CategoryData data = new CategoryData();
data.Name = mDataSource.Columns[i].Name;
data.Materials = mDataSource.Columns[i].Material;
mCategories[i] = data;
}
int totalRows = mDataSource.Rows.Count;
mGroups = new string[totalRows];
for(int i=0; i< totalRows; i++)
mGroups[i] = mDataSource.Rows[i].Name;
double[,] raw = mDataSource.getRawData();
int current = 0;
mData = new DataEntry[raw.GetLength(0) * raw.GetLength(1)];
for (int i = 0; i < raw.GetLength(0); ++i)
{
for (int j = 0; j < raw.GetLength(1); ++j)
{
DataEntry entry = new DataEntry();
entry.ColumnName = mDataSource.Columns[j].Name;
entry.GroupName = mDataSource.Rows[i].Name;
entry.Amount = raw[i, j];
mData[current++] = entry;
}
}
}
public void OnAfterDeserialize()
{
mDataSource = new ChartSparseDataSource();
mDataSource.SuspendEvents = true;
mDataSource.Clear();
if (mCategories == null)
mCategories = new CategoryData[0];
if (mGroups == null)
mGroups = new string[0];
if (mData == null)
mData = new DataEntry[0];
for (int i = 0; i < mCategories.Length; i++)
{
AddCategory(mCategories[i].Name, mCategories[i].Materials);
}
for (int i = 0; i < mGroups.Length; i++)
AddGroup(mGroups[i]);
for(int i=0; i< mData.Length; i++)
{
try
{
DataEntry entry = mData[i];
mDataSource.SetValue(entry.ColumnName, entry.GroupName, entry.Amount);
}
catch(Exception)
{
}
}
mDataSource.SuspendEvents = false;
}
/// <summary>
/// Adds a new category to the bar chart. Each category has it's own material and name.
/// Note: you must also have at least one group on the bar chart
/// Example: you can set the categories to "Player 1","Player 2","Player 3" and the groups to "Gold","Wood","Oil","Total"
/// in order to compare the resources the players have gather during a level
/// </summary>
/// <param name="name">the name of the category</param>
/// <param name="material">the material of the category</param>
public void AddCategory(string name, Material material)
{
AddCategory(name, new ChartDynamicMaterial(material));
}
/// <summary>
/// clears all groups in the bar chart
/// </summary>
public void ClearGroups()
{
string[] groups = mDataSource.Rows.Select(x => x.Name).ToArray();
foreach(string s in groups)
{
RemoveGroup(s);
}
}
/// <summary>
/// sets all values to the value parameted
/// </summary>
public void ClearValues(double value = 0.0)
{
string[] catgories = mDataSource.Columns.Select(x => x.Name).ToArray();
string[] groups = mDataSource.Rows.Select(x => x.Name).ToArray();
foreach (string g in groups)
{
foreach (string c in catgories)
{
SetValue(c, g, value);
}
}
}
/// <summary>
/// clears alll categories in the bar chart
/// </summary>
public void ClearCategories()
{
string[] catgories = mDataSource.Columns.Select(x => x.Name).ToArray();
foreach (string s in catgories)
{
RemoveCategory(s);
}
}
/// <summary>
/// Adds a new category to the bar chart. Each category has it's own material and name.
/// Note: you must also add groups to the bar data.
/// Example: you can set the chart categories to be "Player 1","Player 2","Player 3" in order to compare player achivments
/// </summary>
/// <param name="name">the name of the category</param>
/// <param name="material">the dynamic material of the category. dynamic materials allows setting the material for different events</param>
public void AddCategory(string name, ChartDynamicMaterial material,int position)
{
ChartDataColumn column = new ChartDataColumn(name);
column.Material = material;
mDataSource.mColumns.Insert(position,column);
}
/// <summary>
/// moves the category to a new position
/// </summary>
/// <param name="name"></param>
/// <param name="newPosition"></param>
public void MoveCategory(string name,int newPosition)
{
mDataSource.mColumns.Move(name, newPosition);
}
public void SwitchCategoryPositions(string firstCategory,string secondCategory)
{
mDataSource.mColumns.SwitchPositions(firstCategory, secondCategory);
}
/// <summary>
/// Adds a new category to the bar chart. Each category has it's own material and name.
/// Note: you must also add groups to the bar data.
/// Example: you can set the chart categories to be "Player 1","Player 2","Player 3" in order to compare player achivments
/// </summary>
/// <param name="name">the name of the category</param>
/// <param name="material">the dynamic material of the category. dynamic materials allows setting the material for different events</param>
public void AddCategory(string name, ChartDynamicMaterial material)
{
ChartDataColumn column = new ChartDataColumn(name);
column.Material = material;
mDataSource.mColumns.Add(column);
}
public void SetCategoryIndex(string name,int index)
{
ChartDataColumn col = mDataSource.mColumns[name];
double[] values = new double[TotalGroups];
for(int i=0; i<TotalGroups; i++)
{
string g = GetGroupName(i);
values[i] = GetValue(name, g);
}
mDataSource.Columns.Remove(col);
mDataSource.Columns.Insert(index, col);
for (int i = 0; i < TotalGroups; i++)
{
string g = GetGroupName(i);
SetValue(name, g, values[i]);
}
}
/// <summary>
/// sets the material for the specified category
/// </summary>
/// <param name="category">the name of the category</param>
/// <param name="material">the material of the category</param>
public void SetMaterial(string category,Material material)
{
SetMaterial(category, new ChartDynamicMaterial(material));
}
public ChartDynamicMaterial GetMaterial(string category)
{
return mDataSource.Columns[category].Material;
}
/// <summary>
/// sets the material for the specified category
/// </summary>
/// <param name="category">the name of the category</param>
/// <param name="material">the dynamic material of the category. dynamic materials allows setting the material for different events</param>
public void SetMaterial(string category,ChartDynamicMaterial material)
{
mDataSource.Columns[category].Material = material;
RaisePropertyUpdated();
}
/// <summary>
/// removes a category from the bar chart
/// </summary>
/// <param name="name">the name of the category to remove</param>
public void RemoveCategory(string name)
{
ChartDataColumn column = mDataSource.Columns[name];
RemoveSliderForCategory(name);
mDataSource.Columns.Remove(column);
}
/// <summary>
/// removes a group from the bar chart
/// </summary>
/// <param name="name">the name of the group to remove</param>
public void RemoveGroup(string name)
{
ChartDataRow row = mDataSource.Rows[name];
RemoveSliderForGroup(name);
mDataSource.Rows.Remove(row);
}
/// <summary>
/// Adds a group to the bar chart. Each group holds a double value for each category.
/// Note: you must also add at least one category to the bar chart
/// Example: you can set the categories to "Player 1","Player 2","Player 3" and the groups to "Gold","Wood","Oil","Total"
/// in order to compare the resources the players have gather during a level
/// </summary>
/// <param name="name"></param>
public void AddGroup(string name)
{
mDataSource.Rows.Add(new ChartDataRow(name));
}
/// <summary>
/// gets the value for the specified group and category
/// </summary>
/// <param name="category">the category name</param>
/// <param name="group">the group name</param>
/// <returns></returns>
public double GetValue(string category,string group)
{
return mDataSource.GetValue(category, group);
}
public bool CheckAnimationEnded(float time, AnimationCurve curve)
{
if (curve.length == 0)
return true;
return time > curve.keys[curve.length - 1].time;
}
private void FixEaseFunction(AnimationCurve curve)
{
curve.postWrapMode = WrapMode.Once;
curve.preWrapMode = WrapMode.Once;
}
public void RestoreCategory(string name,object obj)
{
var cat = (CategoryData)obj;
SetMaterial(name, cat.Materials);
}
public void SlideValue(string category, string group, double slideTo,float totalTime, AnimationCurve curve)
{
try
{
RemoveSlider(category, group);
curve.postWrapMode = WrapMode.Once;
curve.preWrapMode = WrapMode.Once;
float time = 0f;
if (curve.length > 0)
time = curve.keys[curve.length - 1].time;
Slider s = new Slider();
s.category = category;
s.group = group;
s.from = GetValue(category, group);
s.to = slideTo;
s.startTime = Time.time;
s.timeScale = time / totalTime;
s.totalTime = time;
s.curve = curve;
mSliders.Add(s);
}
catch (ChartException e)
{
Debug.LogWarning(e.Message);
}
}
public void SlideValue(string category,string group,double slideTo,float time)
{
try
{
RemoveSlider(category, group);
Slider s = new Slider();
s.category = category;
s.group = group;
s.from = GetValue(category, group);
s.to = slideTo;
s.startTime = Time.time;
s.totalTime = time;
mSliders.Add(s);
}
catch (ChartException e)
{
Debug.LogWarning(e.Message);
}
}
/// <summary>
/// sets the value for the specified group and category
/// </summary>
/// <param name="category">the category name</param>
/// <param name="group">the group name</param>
/// <param name="amount">the value fo the bar</param>
public void SetValue(string category,string group,double amount)
{
RemoveSlider(category, group);
SetValueInternal(category, group, amount);
}
protected override void SetValueInternal(string category, string group, double amount)
{
try
{
mDataSource.SetValue(category, group, amount);
}
catch (ChartException e)
{
Debug.LogWarning(e.Message);
}
}
}
}