78 lines
3.3 KiB
C#

#define Graph_And_Chart_PRO
#if PLAYMAKER
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[Title("3D Pie Chart Category")]
[ActionCategory("Graph and Chart - Advanced")]
[Tooltip("Adds or updates a category in a 3d pie chart with advanced settings. If the category already exist , it's settings will be updated. Otherwise it will be created with the settings")]
public class AddPieCategory3DAdvanced : FsmStateAction
{
[CheckForComponent(typeof(WorldSpacePieChart))]
[Tooltip("The chart object to perform the operation on")]
public FsmOwnerDefault ChartObject;
[Tooltip("The Name of the new category. A chart object cannot have duplicate category names")]
public FsmString CategoryName;
[Tooltip("The material used for the category , make sure to use only canvas material for canvas charts ")]
public FsmMaterial Material;
[Tooltip("The color of a bar on a mouse hover for this category")]
public FsmColor HoverColor;
[Tooltip("The color of a bar on a mouse click for this category")]
public FsmColor ClickColor;
[Tooltip("a value between 0 and 1. This is the size of this category relative to other categories in the pie")]
public FsmFloat RadiusScale;
[Tooltip("a value between 0 and 1. This is the size of this category depth relative to other categories in the pie")]
public FsmFloat DepthScale;
[Tooltip("a value between 0 and 1. This is the offset of this category depth relative to other categories in the pie")]
public FsmFloat DepthOffset;
public override void Reset()
{
CategoryName = "";
Material = null;
HoverColor = Color.white;
ClickColor = Color.white;
RadiusScale = 1f;
}
public override string ErrorCheck()
{
GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
if (ChartObject == null || checkObject == null)
return "Chart object cannot be null";
if (CategoryName.Value == "" || CategoryName.Value == null)
return "Category name cannot be null or empty";
return null;
}
public override void OnEnter()
{
string check = ErrorCheck();
if (check != null)
{
Debug.LogError(check);
return;
}
GameObject chart = Fsm.GetOwnerDefaultTarget(ChartObject);
var pie = chart.GetComponent<PieChart>();
if (pie.DataSource.HasCategory(CategoryName.Value))
{
pie.DataSource.SetMaterial(CategoryName.Value,new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value));
pie.DataSource.SetCateogryParams(CategoryName.Value, RadiusScale.Value, DepthScale.Value, DepthOffset.Value);
}
else
{
pie.DataSource.AddCategory(CategoryName.Value, new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value), RadiusScale.Value, DepthScale.Value, DepthOffset.Value);
}
Finish();
}
}
}
#endif