61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 50ml注射器对接硬件脚本
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/// </summary>
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public class ZhuSheQi_50SenSor : Sensor
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{
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/// <summary>
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/// 进度值
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/// </summary>
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[HideInInspector]
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public float progressValue;
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[SerializeField]
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Text txt;
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public bool isOpen;
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private void Start()
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{
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transform.parent.GetComponent<SensorManager>().SendFunction("+++");
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}
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public override void ReceiveData(string datas)
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{
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base.ReceiveData(datas);
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if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ50")) return;
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lastTime = time;
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progressValue = (Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) / 10.0f;
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//this.Error($"当前50ml注射器的进度为:{progressValue}");
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}
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float time;
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float lastTime;
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private void Update()
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{
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time += Time.deltaTime;
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if (time - lastTime < 1.0f)
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{
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isOpen = true;
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}
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else
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{
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isOpen = false;
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//progressValue = 0;
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}
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txt.text = $"50ml注射器开启:{isOpen}拉取进度:{progressValue}";
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}
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public override void Display(string datas)
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{
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base.Display(datas);
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}
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}
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