51 lines
1.3 KiB
C#

using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -10f;
public float jumpHeight = 2f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 startPos;
Vector3 velocity;
bool isGrounded;
float x;
float z;
bool jumpPressed = false;
private void Start()
{
startPos = transform.localPosition;
}
void Update()
{
x = Input.GetAxis("Horizontal");
z = Input.GetAxis("Vertical");
jumpPressed = Input.GetButtonDown("Jump");
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (jumpPressed && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
Physics.autoSyncTransforms = true;
controller.Move(velocity * Time.deltaTime);
}
public void ResetPos()
{
transform.localPosition = startPos;
}
}