43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using ZXKFramework;
|
|
namespace DongWuYiXue.DaoNiaoShu
|
|
{
|
|
public class TipBtnPanel : UIBase
|
|
{
|
|
public override string GroupName => "TipBtnPanel";
|
|
public override string Name => "TipBtnPanel";
|
|
|
|
Action TipAction;
|
|
Coroutine coroutine;
|
|
public bool tip;
|
|
public override void Init(IUIManager uictrl)
|
|
{
|
|
base.Init(uictrl);
|
|
transform.FindFirst<Button>("TipBtn").onClick.AddListener(Click);
|
|
}
|
|
|
|
private void Click()
|
|
{
|
|
TipAction?.Invoke();
|
|
tip = true;
|
|
SetActive(false);
|
|
TipAction = null;
|
|
Game.Instance.IEnumeratorManager.Stop(coroutine);
|
|
}
|
|
public void ShowTipBtn(Action action, int showTime)
|
|
{
|
|
tip = false;
|
|
TipAction = action;
|
|
coroutine = Game.Instance.IEnumeratorManager.Run(showTime, () => {
|
|
SetActive(true);
|
|
});
|
|
}
|
|
public override void Hide()
|
|
{
|
|
base.Hide();
|
|
Game.Instance.IEnumeratorManager.Stop(coroutine);
|
|
}
|
|
}
|
|
} |