38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using FSM;
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using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class WuPinZhunBeiState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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this.Log("进入物品准备状态");
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fsm.ShowCamera("WuPinZhunBei_Camera");
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.ShowImgQuestion("操作前准备》物品准备", 0, 3, 0, () =>
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{
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fsm.nextState = true;
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});
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.ShowImgQuestion("操作前准备》物品准备", 0, 3, 0, () =>
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{
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fsm.nextState = true;
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});
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}
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.nextState = false;
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}
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}
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}
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