69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
#define Graph_And_Chart_PRO
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#if PLAYMAKER
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using ChartAndGraph;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[Title("Add Group")]
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[ActionCategory("Graph and Chart")]
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[Tooltip("Adds a group to a bar or radar chart")]
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public class AddGroupAction : FsmStateAction
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{
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[Tooltip("The chart object to perform the operation on")]
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public FsmOwnerDefault ChartObject;
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[Tooltip("The Name of the new group. A chart object cannot have duplicate group names")]
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public FsmString GroupName;
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[Tooltip("If true , and a group with the same name already exist in the chart , then no error is generated")]
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public FsmBool AddOnlyIfMissing;
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public override void Reset()
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{
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GroupName = "";
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AddOnlyIfMissing = true;
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}
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public override string ErrorCheck()
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{
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GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
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if (ChartObject == null || checkObject == null)
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return "Chart object cannot be null";
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if (checkObject.GetComponent<RadarChart>() == null && checkObject.GetComponent<BarChart>() == null)
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return "Object must be a either a radar chart or bar chart";
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if (GroupName.Value == "" || GroupName.Value == null)
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return "GroupName name cannot be null or empty";
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return null;
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}
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public override void OnEnter()
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{
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string check = ErrorCheck();
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if (check != null)
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{
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Debug.LogError(check);
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return;
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}
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GameObject obj = Fsm.GetOwnerDefaultTarget(ChartObject);
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var chart = obj.GetComponent<BarChart>();
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if (chart != null)
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{
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if(AddOnlyIfMissing.Value == false || chart.DataSource.HasGroup(GroupName.Value))
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chart.DataSource.AddGroup(GroupName.Value);
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}
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else
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{
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RadarChart radar = obj.GetComponent<RadarChart>();
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if (radar != null)
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{
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if (AddOnlyIfMissing.Value == false || radar.DataSource.HasGroup(GroupName.Value) == false)
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radar.DataSource.AddGroup(GroupName.Value);
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}
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}
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Finish();
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}
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}
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}
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#endif |