2025-09-24 19:24:19 +08:00

11 lines
308 B
C#

using UnityEngine;
namespace DTT.Utils.Optimization
{
/// <summary>
/// Implements the lazy dictionary to setup storage of texture 2D objects
/// to be created once they are used the first time.
/// </summary>
public class LazyTexture2DCache : LazyDictionary<string, Texture2D> { }
}