11 lines
308 B
C#
11 lines
308 B
C#
using UnityEngine;
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namespace DTT.Utils.Optimization
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{
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/// <summary>
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/// Implements the lazy dictionary to setup storage of texture 2D objects
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/// to be created once they are used the first time.
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/// </summary>
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public class LazyTexture2DCache : LazyDictionary<string, Texture2D> { }
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}
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