using UnityEngine; using ZXKFramework; public class VirtualCameraManager : MonoBehaviour { ModelChildShowOne cameraList; public void Init() { cameraList = GetComponent(); } public void ShowCamera(string cameraName) { if(Game.Instance.operatingType == OperatingType.Touch || Game.Instance.operatingType == OperatingType.Hardware) { cameraList.ShowModel(cameraName); } } }