using UnityEngine; public class MatchHeight : MonoBehaviour { public RectTransform childRectTransform; public RectTransform parentRectTransform; void Update() { if (parentRectTransform.sizeDelta.y != childRectTransform.sizeDelta.y) parentRectTransform.sizeDelta = new Vector2(parentRectTransform.sizeDelta.x, childRectTransform.sizeDelta.y); } }