using FSM; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class ZhiShiHuiGuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入知识回顾状态"); fsm.ShowCamera("StartCamera"); if (fsm.main_gameModel.modeType == ModeType.KaoHe) fsm.nextState = true; if (fsm.main_gameModel.modeType == ModeType.ShiXun) { GameManager.Instance.uiManager.GetUI().ShowBook("1"); } } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); GameManager.Instance.uiManager.CloseUI(); fsm.nextState = false; } } }