using FSM; namespace DongWuYiXue.DaoNiaoShu { public class HuanQuanZhunBeiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入患犬准备状态"); fsm.ShowCamera("患犬准备_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("患犬准备_TimeLine", () => { fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }