using FSM; namespace DongWuYiXue.DaoNiaoShu { public class GengHuanWuJunShouTaoState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入更换无菌手套状态"); fsm.ShowCamera("更换无菌手套_Camera"); fsm.PlayClip("更换无菌手套_TimeLine", () => { fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }