using FSM; using TMPro; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class CeLiangFangFaState : FsmState { Button niaoDaoKou_Btn; Button zuoGu_Btn; Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入测量方法状态"); niaoDaoKou_Btn = GameManager.Instance.transform.FindFirst