using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEditor; using System.IO; public class LicenseUI : MonoBehaviour { public TMP_InputField userInputField; //用户名 public TMP_InputField licenseInputField; //验证号 public Button loginBtn; public Button exitGame; public GameObject licenseObj; public GameObject errorTip; public GameObject loading; public GameObject content; public LicenseManager licenseManager; private void Awake() { exitGame.onClick.AddListener(() => { #if UNITY_EDITOR //在编辑器模式下 EditorApplication.isPlaying = false; #else Application.Quit(); #endif }); userInputField.onEndEdit.AddListener(value => { Datas.UserName = value; });//输入用户名 licenseInputField.onEndEdit.AddListener(value => { Datas.Licensecode = value; }); //输入验证号 loginBtn.onClick.AddListener(() => { licenseManager.LicensePost(args => { if (args) { licenseObj.SetActive(false); } else { errorTip.SetActive(true); } }); }); } private void Start() { licenseObj.SetActive(true); loading.SetActive(true); content.SetActive(false); errorTip.SetActive(false); string fileName = "encryptedData.txt"; if (IsFileExistsInStreamingAssets(fileName)) { if (!string.IsNullOrEmpty(licenseManager.ReadDecryptedFile())) { string[] user = licenseManager.ReadDecryptedFile().Split('|'); Datas.UserName = user[0]; Datas.Licensecode = user[1]; } licenseManager.LicensePost(args => { if (args) { licenseObj.SetActive(false); } else { //errorTip.SetActive(true); loading.SetActive(false); errorTip.SetActive(false); content.SetActive(true); } }); } else { loading.SetActive(false); errorTip.SetActive(false); content.SetActive(true); } } bool IsFileExistsInStreamingAssets(string fileName) { // 拼接出完整的文件路径 string filePath = Path.Combine(Application.streamingAssetsPath, fileName); return File.Exists(filePath); } }