using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class GameObjectData { public string guid; public Vector3 position; public Quaternion rotation; public Vector3 scale; public bool isActive; public string parentGUID; public bool outlineEnable; public bool outlineREnable; public bool colliderEnable; public float linearMapping; public List skinnedMeshRender = new(); } [Serializable] public class GameObjectDatas { public List gameObjectDatas = new List(); }