using UnityEngine; public class PlayerMovement : MonoBehaviour { public CharacterController controller; public float speed = 12f; public float gravity = -10f; public float jumpHeight = 2f; public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; Vector3 startPos; Vector3 velocity; bool isGrounded; float x; float z; bool jumpPressed = false; private void Start() { startPos = transform.localPosition; } void Update() { x = Input.GetAxis("Horizontal"); z = Input.GetAxis("Vertical"); jumpPressed = Input.GetButtonDown("Jump"); isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if (isGrounded && velocity.y < 0) { velocity.y = -2f; } Vector3 move = transform.right * x + transform.forward * z; controller.Move(move * speed * Time.deltaTime); if (jumpPressed && isGrounded) { velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); } velocity.y += gravity * Time.deltaTime; Physics.autoSyncTransforms = true; controller.Move(velocity * Time.deltaTime); } public void ResetPos() { transform.localPosition = startPos; } }