using ZXKFramework; using Button = UnityEngine.UI.Button; using UnityEngine; namespace DongWuYiXue.Main { public class PatternPanel : UIBase { public override string GroupName => "PatternPanel"; public override string Name => "PatternPanel"; Button sjPattern_Btn; Button khPattern_Btn; Button jxPattern_Btn; GameModel gameModel; public override void Init(IUIManager uictrl) { base.Init(uictrl); gameModel = GetModel(); jxPattern_Btn = transform.FindFirst("jxPattern_Btn").GetComponent