using System.Collections; using System.Collections.Generic; using UnityEngine; using DongWuYiXue.Main; using ZXKFramework; namespace DongWuYiXue.Main { public class GamePlayingState : StateBase { public override void OnEnter(params object[] obj) { base.OnEnter(obj); Game.Instance.AdapterInit(); } public override void OnExit() { base.OnExit(); } } }