#define Graph_And_Chart_PRO using UnityEngine; using ChartAndGraph; using System.Collections; public class GraphChartFeed : MonoBehaviour { void Start () { GraphChartBase graph = GetComponent(); if (graph != null) { graph.Scrollable = false; graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings graph.DataSource.StartBatch(); graph.DataSource.ClearCategory("Player 1"); graph.DataSource.ClearAndMakeBezierCurve("Player 2"); for (int i = 0; i <5; i++) { graph.DataSource.AddPointToCategory("Player 1",i*5,Random.value*10f + 20f); if (i == 0) graph.DataSource.SetCurveInitialPoint("Player 2",i*5, Random.value * 10f + 10f); else graph.DataSource.AddLinearCurveToCategory("Player 2", new DoubleVector2(i*5 , Random.value * 10f + 10f)); } graph.DataSource.MakeCurveCategorySmooth("Player 2"); graph.DataSource.EndBatch(); } // StartCoroutine(ClearAll()); } IEnumerator ClearAll() { yield return new WaitForSeconds(5f); GraphChartBase graph = GetComponent(); graph.DataSource.Clear(); } }