#define Graph_And_Chart_PRO //using UnityEngine; //using System.Collections; //using ChartAndGraph; //public partial class HoverText //{ // partial void HoverStart() // { // var candle = GetComponent(); // if (candle != null) // { // mChart = candle; // candle.CandleHovered.AddListener(CandleHover); // candle.NonHovered.AddListener(NonHover); // } // } // void CandleHover(CandleChart.CandleEventArgs args) // { // string data = ""; // string open, high, low, close, start, duration; // ((CandleChart)mChart).FormatCandleValue(args.CandleValue, fractionDigits, out open, out high, out low, out close, out start, out duration); // if (args.IsBodyEvent) // data = ((CandleChart)mChart).FormatBody(open, close, high, low, start, duration); // else if (args.IsHighEvent) // data = ((CandleChart)mChart).FormatHigh(open, close, high, low, start, duration); // else if (args.IsLowEvent) // data = ((CandleChart)mChart).FormatLow(open, close, high, low, start, duration); // PopText(data, args.Position, true); // } //}