#define Graph_And_Chart_PRO using UnityEngine; using System.Collections; using ChartAndGraph; public class PyramidAnimation : MonoBehaviour { public AnimationCurve Curve = AnimationCurve.Linear(0f, 0f, 1f, 1f); public bool AnimateOnStart = true; public float AnimationTime = 3f; float animationStart = -1f; PyramidChart chart; // Use this for initialization void Start () { chart = GetComponent(); if (AnimateOnStart) Animate(); } public void Animate() { animationStart = Time.time; } // Update is called once per frame void Update () { if (chart == null) return; if (animationStart < 0f) return; float elasped = (Time.time - animationStart) / AnimationTime; elasped = Mathf.Clamp(elasped, 0f, 1f); float blend = Curve.Evaluate(elasped); for(int i=0; i