#define Graph_And_Chart_PRO using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace ChartAndGraph { public interface IPyramidGenerator { GameObject ContainerObject { get; } void SetParams(float baseX1, float baseX2, float baseSize, float slopLeft, float slopeRight, float height,float inset,float startV,float endV); Vector3 GetTextPosition(PyramidChart.JustificationType justification,bool isBase); void GetUpperBase(out float baseX1, out float baseX2); void Generate(); void ApplyInfo(string title, string text, Sprite image, float scale); void SetAlpha(float alpha); } }