#define Graph_And_Chart_PRO using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace ChartAndGraph { [Serializable] public struct ChartMagin { [SerializeField] private float left, top, right, bottom; public float Left { get { return left; } } public float Right { get { return right; } } public float Top { get { return top; } } public float Bottom { get { return bottom; } } public ChartMagin(float leftMargin, float topMargin, float rightMargin, float bottomMargin) { left = leftMargin; right = rightMargin; top = topMargin; bottom = bottomMargin; } } }