using UnityEngine.UI; using ZXKFramework; using UnityEditor; using UnityEngine; using System.IO; using System.Diagnostics; using Debug = UnityEngine.Debug; namespace YiLiao.Main { public class HomePanel : UIBase { Button shutBtn; Button homeBtn; public override string GroupName => "HomePanel"; public override string Name => "HomePanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); shutBtn = transform.FindFirst