using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ItemInput : InputField { //选中输入框 输入文本 public override void Select() { base.Select(); } protected override void Awake() { Select(); } public override void OnBeginDrag(PointerEventData eventData) { base.OnBeginDrag(eventData); } public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); } public override void OnEndDrag(PointerEventData eventData) { } }