using System;
using System.Diagnostics;
using UnityEngine;
///
/// 文字转语音
///
public class TTS : MonoBehaviour
{
///
/// 语音合成的api地址
///
[SerializeField] protected string m_PostURL = string.Empty;
///
/// 计算方法调用的时间
///
[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
///
/// 语音合成,返回音频
///
public virtual void StartSpeak(string _msg,Action _callback) {}
///
/// 停止语音合成
///
public virtual void StopSpeak() { }
}