using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
///
/// 语音转文字
///
public class STT : MonoBehaviour
{
///
/// 语音识别api地址
///
[SerializeField] protected string m_SpeechRecognizeURL = String.Empty;
///
/// 计算方法调用的时间
///
[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
///
/// 语音识别
///
public virtual void StartSpeechToText(Action _callback)
{
}
///
/// 结束语音识别
///
public virtual void StopSpeechToText(Action _callback)
{
}
}