using UnityEditor; using UnityEngine; using UnityEngine.UI; using ZXKFramework; using System.Windows; namespace DongWuYiXue.DaoNiaoShu { public class HomePanel : UIBase { Button homeBtn; Button shutDown; public override string GroupName => "HomePanel"; public override string Name => "HomePanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); homeBtn = transform.FindFirst