using UnityEngine;
using UnityEngine.EventSystems;
namespace DTT.Utils.Extensions.Demo
{
public class ArrayBehaviour : MonoBehaviour
{
///
/// The array on which to check the index.
///
[SerializeField]
private int[] _array;
///
/// The index to check.
///
[SerializeField]
private int _index;
private void Awake()
{
// Check whether an array has an index or not.
bool condition = _array.HasIndex(_index);
Debug.Log($"Has index {_index}: {condition}");
}
}
}