// Each #kernel tells which function to compile; you can have many kernels #pragma kernel CSMain // Create a RenderTexture with enableRandomWrite flag and set it // with cs.SetTexture RWTexture2D Result; [numthreads(8,8,1)] void CSMain (uint3 id : SV_DispatchThreadID) { // TODO: insert actual code here! Result[id.xy] = 0; }