/// ///******************************************************** /// 脚本功能:转换平台为HTC /// 创建人: GD /// 创建时间: 2023/09/20 18:38 ///******************************************************** /// using UnityEngine; namespace ZXKFramework { public class AdapterVR : IAdapter { public void Init() { switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name) { case "Main": Debug.Log("当前操作方式:VR"); DongWuYiXue.Main.GameManager.Instance.playerManager.Init(OperatingType.VR); break; case "JingMaiLiuZhiZhen": { GameObject canvasObj = DongWuYiXue.DaoNiaoShu.GameManager.Instance.transform.FindFirst("Canvas_VRFP").gameObject; canvasObj.SetActive(true); DongWuYiXue.DaoNiaoShu.GameManager.Instance.uiManager.Init(canvasObj, null); DongWuYiXue.DaoNiaoShu.GameManager.Instance.playerManager.Init(OperatingType.VR); DongWuYiXue.DaoNiaoShu.GameManager.Instance.interactionManager.Init(OperatingType.VR); } break; } } } }