///
///********************************************************
/// 脚本功能:转换平台为HTC
/// 创建人: GD
/// 创建时间: 2023/09/20 18:38
///********************************************************
///
using UnityEngine;
namespace ZXKFramework
{
public class AdapterVR : IAdapter
{
public void Init()
{
switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
{
case "Main":
Debug.Log("当前操作方式:VR");
DongWuYiXue.Main.GameManager.Instance.playerManager.Init(OperatingType.VR);
break;
case "JingMaiLiuZhiZhen":
{
GameObject canvasObj = DongWuYiXue.DaoNiaoShu.GameManager.Instance.transform.FindFirst