using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; namespace ZXKFramework { public class PathTools { //获取路径文件名 public static string GetFileName(string path) { return Path.GetFileNameWithoutExtension(path); } //获取路径文件的文件夹名 public static string GetFileDicName(string path) { string loFullName = PathToNormal(path); string[] loDic = loFullName.Split('/'); return loDic[loDic.Length - 2]; } //修改路劲的符号 \改为/ public static string PathToNormal(string path) { string loName = ""; char[] loPath = path.ToCharArray(); foreach (char item in loPath) { if (item == '\\') { loName += '/'; } else { loName += item; } } return loName; } } }