using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public class HideFlagsTools : MonoBehaviour { private void Awake() { TheHideFlags(); } [ContextMenu("HideFlags")] public void ToHideFlags() { Awake(); TheHideFlags(); } void TheHideFlags() { gameObject.hideFlags = HideFlags.None; } } }