using Mono.Cecil; using System; using TMPro; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class SliderPanel : UIBase { public override string GroupName => "SliderPanel"; public override string Name => "SliderPanel"; Text text; Slider slider; Action okAction; Action updateAction; float value; IUIManager uIManager; public override void Init(IUIManager uictrl) { base.Init(uictrl); uIManager = uictrl; text = GetComponentInChildren(); slider = GetComponentInChildren(); slider.onValueChanged.AddListener(Change); GetComponentInChildren