using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System; namespace SuperTreeView { public class ItemScript1 : MonoBehaviour { public Button mExpandBtn; public Image mIcon; public Image mSelectImg; public Button mClickBtn; public Text mLabelText; string mData = ""; public string Data { get { return mData; } set { mData = value; } } void Start() { mExpandBtn.onClick.AddListener(OnExpandBtnClicked); mClickBtn.onClick.AddListener(OnItemClicked); } public void Init() { SetExpandBtnVisible(false); SetExpandStatus(true); IsSelected = false; } void OnExpandBtnClicked() { TreeViewItem item = GetComponent(); item.DoExpandOrCollapse(); } public void SetItemInfo(string iconSpriteName,string labelTxt,string data = "") { Init(); mIcon.sprite = ResManager.Instance.GetSpriteByName(iconSpriteName); mLabelText.text = labelTxt; mData = data; } void OnItemClicked() { TreeViewItem item = GetComponent(); item.RaiseCustomEvent(CustomEvent.ItemClicked, null); Debug.Log("TreeViewItem Clicked " + Data); } public void SetExpandBtnVisible(bool visible) { if (visible) { mExpandBtn.gameObject.SetActive(true); } else { mExpandBtn.gameObject.SetActive(false); } } public bool IsSelected { get { return mSelectImg.gameObject.activeSelf; } set { mSelectImg.gameObject.SetActive(value); } } public void SetExpandStatus(bool expand) { if (expand) { mExpandBtn.transform.localEulerAngles = new Vector3(0, 0, -90); } else { mExpandBtn.transform.localEulerAngles = new Vector3(0, 0, 0); } } } }