#define Graph_And_Chart_PRO using System.Collections; using System.Collections.Generic; using UnityEngine; public class RealtimeAppend : MonoBehaviour { float time = 1f; double x = -1 , y = -1; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { time -= Time.deltaTime; if(time <= 0f) { time = 1f; var feed = GetComponent(); if (feed != null) { if (x == -1) { var v = feed.GetLastPoint(); x = v.x; y = v.y; } y += UnityEngine.Random.value * 10f - 5f; x += UnityEngine.Random.value; feed.AppendRealtimeWithDownSampling(x, y, 1f); } } } }