#define Graph_And_Chart_PRO //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using UnityEngine; //namespace ChartAndGraph //{ // class WorldSpaceCandle : MonoBehaviour, ICandleCreator // { // public GameObject Prefab = null; // GameObjectPool mPooledCandles = new GameObjectPool(); // List mCandles = new List(); // class CandleObject // { // public GameObject upper; // public GameObject lower; // public GameObject body; // } // GameObject CreatePrefab(Transform parent,float centerX, float fromY, float width, float toY) // { // GameObject obj = GameObject.Instantiate(Prefab); // ChartCommon.EnsureComponent(obj); // obj.transform.SetParent((parent == null) ? transform : parent, true); // float centerY = (fromY + toY) * 0.5f; // float height = Mathf.Abs(fromY - toY); // obj.transform.position = new Vector3(centerX, centerY, 0f); // obj.transform.rotation = Quaternion.identity; // obj.transform.localScale = new Vector3(width * 2f, height, 1f); // return obj; // } // ChartItem CreateCandle(CandleChartData.CandleValue candle, CandleChartData.CandleSettings settings) // { // float max = (float)candle.Max; // float min = (float)candle.Min; // float midX = (float)(candle.Start + (candle.Duration * 0.5)); // // float midY = (max + min) * 0.5f; // GameObject candleGameobj = ChartCommon.CreateChartItem(); // candleGameobj.transform.SetParent(transform); // candleGameobj.transform.position = new Vector3(midX, 0f, 0f); // CandleObject candleObj = new CandleObject(); // candleObj.upper = CreatePrefab(candleGameobj.transform,0f, (float)candle.High, (float)settings.LineThickness, max); // candleObj.lower = CreatePrefab(candleGameobj.transform,0f, (float)candle.Low, (float)settings.LineThickness, min); // candleObj.body = CreatePrefab(candleGameobj.transform,0f, min, (float)settings.CandleThicknessMultiplier, max); // SetMaterial(candleObj.upper, settings.Line); // SetMaterial(candleObj.lower, settings.Line); // SetMaterial(candleObj.body, settings.Fill); // ChartItem t = candleGameobj.GetComponent(); // t.TagData = candleObj; // return t; // } // void ClearCandles() // { // for(int i=0; i(); // if (rend != null) // rend.material = mat; // } // public void Generate(CandleChart parent,Rect viewRect, IList value, CandleChartData.CandleSettings settings) // { // if ((parent is ICanvas)) // { // Debug.LogWarning("prefab is meant not meant to be used with canvas candle chart"); // return; // } // ClearCandles(); // for (int i=0; i