using System;
namespace DTT.Utils
{
///
/// The axis of a Vector3 in Unity. Can be combined using bit shifting.
///
[Flags]
public enum Vector3Axis
{
///
/// The x axis.
///
X = 1 << 0,
///
/// The y axis.
///
Y = 1 << 1,
///
/// The z axis.
///
Z = 1 << 2
}
}