using UnityEngine; namespace DTT.Utils.Extensions.Demo { public class RichTextBehaviour : MonoBehaviour { private void Awake() { // Add bold styling to your strings before logging it to the console. string boldText = "This text needs to be logged in bold."; Debug.Log(boldText.Bold()); // Add italic styling to your strings string italicText = "This text needs to be logged in italic styling."; Debug.Log(italicText.Italics()); // Add color to your strings. string coloredText = "This text needs to be logged in a nice red color."; Debug.Log(coloredText.Color(new Color32(230, 84, 64, 255))); } } }